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<rss version="2.0"><channel><title>InDomino dev diary</title><link>https://indomino.link/en/diary/</link><description>InDomino’s development, by Jota Oliveira.</description><language>en-us</language><lastBuildDate>Sat, 10 Oct 2026 15:00:00 GMT</lastBuildDate><item><title>What changed in the demo</title><link>https://indomino.link/en/diary/#o-que-mudou-na-demo</link><guid isPermaLink="true">https://indomino.link/en/diary/o-que-mudou-na-demo/</guid><description>The site demo was rebuilt a few times in October. It still has three stages and no bosses.</description><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate></item><item><title>A marker that changes the pips</title><link>https://indomino.link/en/diary/#caneta-permanente</link><guid isPermaLink="true">https://indomino.link/en/diary/caneta-permanente/</guid><description>The shop gained markers that permanently add pips to one half of a domino.</description><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate></item><item><title>Scoring in rhythm and game speed</title><link>https://indomino.link/en/diary/#contagem-no-ritmo-e-velocidade-do-jogo</link><guid isPermaLink="true">https://indomino.link/en/diary/contagem-no-ritmo-e-velocidade-do-jogo/</guid><description>The multiplier now speeds up at the same pace as the points, and the game gained three speeds.</description><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate></item><item><title>After the last boss</title><link>https://indomino.link/en/diary/#depois-do-ultimo-chefe</link><guid isPermaLink="true">https://indomino.link/en/diary/depois-do-ultimo-chefe/</guid><description>Beating the campaign does not have to end the run. You can keep going while the bosses come back stronger.</description><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate></item><item><title>An opening with real dominoes</title><link>https://indomino.link/en/diary/#abertura-com-dominos-de-verdade</link><guid isPermaLink="true">https://indomino.link/en/diary/abertura-com-dominos-de-verdade/</guid><description>The title screen gained the drawn inDomino name and dominoes that fall, pile up, and can be dragged with the mouse.</description><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate></item><item><title>Materials, stickers, and a table with perspective</title><link>https://indomino.link/en/diary/#materiais-adesivos-e-perspectiva</link><guid isPermaLink="true">https://indomino.link/en/diary/materiais-adesivos-e-perspectiva/</guid><description>Labs for materials and school stickers, and a vanishing point that gives the table depth.</description><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate></item><item><title>A new interface and a domino built from parts</title><link>https://indomino.link/en/diary/#interface-nova-e-domino-por-partes</link><guid isPermaLink="true">https://indomino.link/en/diary/interface-nova-e-domino-por-partes/</guid><description>Panels, shop, and menus now use the game’s own image kit, and the domino gained a modular structure for its pips.</description><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate></item><item><title>Reaching the golden target ends the stage</title><link>https://indomino.link/en/diary/#golden-clear-encerra-o-nivel</link><guid isPermaLink="true">https://indomino.link/en/diary/golden-clear-encerra-o-nivel/</guid><description>Reaching the Golden target now ends the stage right away, with a bonus for the tiles left in your hand.</description><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate></item><item><title>Tiles that change color gradually</title><link>https://indomino.link/en/diary/#pecas-que-mudam-de-cor-aos-poucos</link><guid isPermaLink="true">https://indomino.link/en/diary/pecas-que-mudam-de-cor-aos-poucos/</guid><description>Each domino level now blends in a little of the next material, and the number in the center of the tile is gone.</description><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate></item><item><title>Items that show what they did</title><link>https://indomino.link/en/diary/#objetos-que-mostram-o-que-fizeram</link><guid isPermaLink="true">https://indomino.link/en/diary/objetos-que-mostram-o-que-fizeram/</guid><description>New item families entered the shop, and every activation now shows up during scoring before wear.</description><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate></item><item><title>Music per stage, sounds, and a start menu</title><link>https://indomino.link/en/diary/#musica-sons-e-menu-de-entrada</link><guid isPermaLink="true">https://indomino.link/en/diary/musica-sons-e-menu-de-entrada/</guid><description>Each stage got its own track, the tiles got their own sounds, and the start menu now brings language, volume, and saved runs together.</description><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate></item><item><title>Measuring difficulty with the real game</title><link>https://indomino.link/en/diary/#medir-a-dificuldade-com-o-jogo-real</link><guid isPermaLink="true">https://indomino.link/en/diary/medir-a-dificuldade-com-o-jogo-real/</guid><description>The difficulty study started running the game itself, without a screen, and recording the whole campaign for each simulation.</description><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate></item><item><title>Volume reaches the table</title><link>https://indomino.link/en/diary/#o-volume-entra-na-partida</link><guid isPermaLink="true">https://indomino.link/en/diary/o-volume-entra-na-partida/</guid><description>What started in the volume lab moved into play: lighting that follows motion, anchored shadows, and reflections on metallic ranks.</description><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate></item><item><title>A library for giving tiles volume</title><link>https://indomino.link/en/diary/#uma-biblioteca-para-dar-volume-as-pecas</link><guid isPermaLink="true">https://indomino.link/en/diary/uma-biblioteca-para-dar-volume-as-pecas/</guid><description>The volume lab is no longer only an InDomino study. The plan is now to separate an open library for other 2D games.</description><pubDate>Mon, 15 Sep 2026 14:30:00 GMT</pubDate></item><item><title>The diary is now in English too</title><link>https://indomino.link/en/diary/#o-diario-tambem-em-ingles</link><guid isPermaLink="true">https://indomino.link/en/diary/o-diario-tambem-em-ingles/</guid><description>The site gained Portuguese and English, with browser-language detection and a switch at the top of the page.</description><pubDate>Mon, 14 Sep 2026 17:50:09 GMT</pubDate></item><item><title>Giving each play more visual feedback</title><link>https://indomino.link/en/diary/#dar-resposta-a-jogada-e-comparar-os-efeitos</link><guid isPermaLink="true">https://indomino.link/en/diary/dar-resposta-a-jogada-e-comparar-os-efeitos/</guid><description>Tile progression, impacts, and score targets gained visual effects. The labs help compare each response before using it more widely in a run.</description><pubDate>Mon, 14 Sep 2026 17:50:09 GMT</pubDate></item><item><title>Rounding the corners without losing depth</title><link>https://indomino.link/en/diary/#arredondar-o-canto-sem-perder-o-relevo</link><guid isPermaLink="true">https://indomino.link/en/diary/arredondar-o-canto-sem-perder-o-relevo/</guid><description>Panel and button borders gained the dominoes’ proportions. Then came the curve adjustment, outside and inside.</description><pubDate>Sun, 13 Sep 2026 21:08:43 GMT</pubDate></item><item><title>From stones to pocket items</title><link>https://indomino.link/en/diary/#das-pedras-aos-objetos-de-bolso</link><guid isPermaLink="true">https://indomino.link/en/diary/das-pedras-aos-objetos-de-bolso/</guid><description>The ten support items changed from stones to small objects. Each received artwork to show its wear.</description><pubDate>Mon, 14 Sep 2026 17:50:09 GMT</pubDate></item><item><title>You can play the demo now</title><link>https://indomino.link/en/diary/#retrospectiva-demo-tres-bosses</link><guid isPermaLink="true">https://indomino.link/en/diary/retrospectiva-demo-tres-bosses/</guid><description>The first three stages are available in your desktop browser, with keyboard and mouse. No installation needed.</description><pubDate>Sun, 13 Sep 2026 02:10:23 GMT</pubDate></item><item><title>Testing the game in a browser</title><link>https://indomino.link/en/diary/#o-jogo-chega-ao-navegador-de-testes</link><guid isPermaLink="true">https://indomino.link/en/diary/o-jogo-chega-ao-navegador-de-testes/</guid><description>InDomino started running in a local web version. The public demo still needed loading, saving, and publication.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>Resuming without changing the run</title><link>https://indomino.link/en/diary/#terminar-e-retomar-uma-partida</link><guid isPermaLink="true">https://indomino.link/en/diary/terminar-e-retomar-uma-partida/</guid><description>Native saves started preserving the random sequence. Victory, defeat, and restarting also received adjustments.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>One tile changes, the rest follows</title><link>https://indomino.link/en/diary/#refinar-os-encontros-entre-sistemas</link><guid isPermaLink="true">https://indomino.link/en/diary/refinar-os-encontros-entre-sistemas/</guid><description>Wear became easier to see, Mimic gained variants, and specials could reach tiles in the play area.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>More stages and new shop choices</title><link>https://indomino.link/en/diary/#uma-campanha-maior-com-apostas-e-raridades</link><guid isPermaLink="true">https://indomino.link/en/diary/uma-campanha-maior-com-apostas-e-raridades/</guid><description>The campaign expanded to 25 stages. The shop gained rarities and free offer refreshes earned through Golden rewards.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>The Bully started messing with your hand</title><link>https://indomino.link/en/diary/#os-adversarios-ganham-rosto-e-reacao</link><guid isPermaLink="true">https://indomino.link/en/diary/os-adversarios-ganham-rosto-e-reacao/</guid><description>The first boss gained portraits, dialogue, and Tile Flick, which knocks a tile out of your hand.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>The shop between stages</title><link>https://indomino.link/en/diary/#a-loja-entra-no-ciclo-da-partida</link><guid isPermaLink="true">https://indomino.link/en/diary/a-loja-entra-no-ciclo-da-partida/</guid><description>After a win, you could decide what to buy, sell, or repair before continuing.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>Building the domino from separate parts</title><link>https://indomino.link/en/diary/#montar-o-domino-por-partes</link><guid isPermaLink="true">https://indomino.link/en/diary/montar-o-domino-por-partes/</guid><description>The tile body and its pips began using separate artwork. The body then gained animation frames to follow the tile’s angle.</description><pubDate>Mon, 14 Sep 2026 17:50:09 GMT</pubDate></item><item><title>Wildcards, multipliers, and support stones</title><link>https://indomino.link/en/diary/#pecas-especiais-mudam-as-possibilidades</link><guid isPermaLink="true">https://indomino.link/en/diary/pecas-especiais-mudam-as-possibilidades/</guid><description>Specials started taking part in plays, and support stones became part of scoring and stage progression.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>InDomino and evolving tiles</title><link>https://indomino.link/en/diary/#o-nome-indomino-e-a-progressao-das-pecas</link><guid isPermaLink="true">https://indomino.link/en/diary/o-nome-indomino-e-a-progressao-das-pecas/</guid><description>The game became InDomino. Tile progression, first introduced in 2025, gained new ranks, bonuses, and animations.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>The points need to show up on the table</title><link>https://indomino.link/en/diary/#uma-jogada-precisa-ser-compreensivel</link><guid isPermaLink="true">https://indomino.link/en/diary/uma-jogada-precisa-ser-compreensivel/</guid><description>Each play started showing what every tile contributed. The next hand waited until the count was finished.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>Rebuilding the basics and improving drag controls</title><link>https://indomino.link/en/diary/#construir-rever-e-comecar-outra-vez</link><guid isPermaLink="true">https://indomino.link/en/diary/construir-rever-e-comecar-outra-vez/</guid><description>In June and July, I worked on selecting and moving tiles. I also rebuilt part of the structure behind the interface.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>I started with the tiles</title><link>https://indomino.link/en/diary/#primeiras-pecas-na-mesa</link><guid isPermaLink="true">https://indomino.link/en/diary/primeiras-pecas-na-mesa/</guid><description>The first prototype was simple: choose dominoes, drag them onto the table, and count the points for the play.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item></channel></rss>
